Why gameforge.co?
Our goal is to create a dynamic and interactive learning environment where aspiring game designers can thrive. Our live classes ensure real-time interaction with experienced instructors, allowing for immediate feedback and collaboration. We run our courses like a college program, providing a structured and thorough educational experience, and will never exceed 25 students in a class.
Additionally, our commitment to ongoing mentorship means that our support doesn’t end when the course does; we continue to guide our alumni as they progress in their careers.
Our Team
Andrew - Founder
Andrew founded gameforge.co after seeking game design education for himself and recognizing the need for more flexible and affordable options. Starting as a humble help desk technician, Andrew career evolved into cloud engineering and innovating e-commerce platforms.
Some of his favorite games of all time includes Planescape: Torment, Divinity: Original Sin 1 & 2, Mass Effect trilogy, Heroes of the Storm (RIP), modern God of War 1 & 2, and anything from Supergiant Games or Sid Meier.
Andrew’s favorite Game Dev communities include Ann Arbor’s IDGA (international Game Developers Association ) chapter, and GDFG (Game Dev Field Guide).
Corbin - Head Instructor/Program Director
Corbin is Game Designer with a passion for System design, Combat design, and Narrative design.
Thanks to his incredible team and our supportive community, he is also the founder and Creative Director of Azure Ravens Entertainment.
Corbin has 5 + years teaching Game Design at the university level, giving him the opportunity to support over 500 upcoming game developers at the start of their career journey. Having graduated from the Academy of Art University with an MFA in Game Design, Corbin has had a phenomenal set of professors to him on his own game design and educator journey.
Corbin also volunteer as a Co-organizer of the Ann Arbor IGDA chapter, and focuses on connecting the Michigan game development community and supporting Michigan game studios.